About the control issues... :)
I'm really glad for all your amazing feedback on Quisk! I want to share a positive news with you about the game controls: I know this is a major issue about the game, originally the game was meant to be a puzzle tile-based platformer so the jumps cover tile-based distances but I understand that controls gets somewhat annoying after a while. With the next update (when the jame will be over, now I can't upload other new versions) this will no longer be a problem: now the movement is pixel-based so you have more freedom, you can control the jumps and walk near the edges without any dangerous consequences!
This is only a preview (with gif quality sadly) but I hope that you can enjoy more my RPG Maker Game!
I'll keep you updated!
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